Airport CEO


Staff (also Employees) are an integral part of the airport, most employee management happens inside the staff tab of the management panel, it can used to hire, fire, locate, train, and otherwise manage your airport's employees.

Ceo
  • 1Hiring and Management
    • 1.2Management

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Hiring and Management[edit | edit source]

Hiring[edit | edit source]

Staff can be hired from the applicants section in the staff tab, and can be filtered by type. From there you can see who is applying for work at your airport, Each applicant is unique, possessing a unique name, appearance, desired salary, and skill level. Skill will affects the happiness of Passengers who interact with the employee, or their rate of completing tasks.Staff will arrive at the airport using transport infrastructure.

Management[edit | edit source]

Staff can be managed from the staff section of the staff tab, there, hired employees (excluding contractors, and shopkeepers), can be fired, trained, and located.

Training[edit | edit source]

Staff can be trained by clicking the train button, this increases their skill level at the literal price of higher salary.

List[edit | edit source]

The following staff can be hired and managed from the staff tab:

TypeStaffHourly SalaryJobsNotes
StandardPassenger service agent$7–9Operate the information desks, Check-in desks, boarding desks, and information desks either individually or as part of lounges.They are the main role that customers will interact with, and therefore their skill impact passenger satisfaction.
StandardSecurity$11–16Operate security checkpoints, Customs booths and tier 3 baggage scanners.High productivity means lower chance of dangerous baggage going through.
StandardRamp Agent$8–15Inspects parked aircraft and handles loading and unloading of baggage from the aircraft and the baggage bay.
StandardAdministratorRequired for working on upgrades in the Procurement tab.Additional management can be done from procurement tab.
StandardJanitor$1–10Keep the airport clean.Tends to be the staff member with the lowest salary, often less than $2 per hour.
StandardService Technician$11–16Repairs broken objects.
SpecialFranchise StaffOperate shop and restaurant counters, cooking stations, as part of a shop or restaurant.Provided by franchises while there is an active franchise contract. Cannot be managed.
SpecialContractorDepending on contract.Completes constructions.Hired in bulk as part of a Contractor Contract. All have same salary as listed in contract. Cannot be managed individually.
ExecutiveCFO$80–120Allows for modifying fees via the Fees tab.
ExecutiveCIO$75–115Required for several upgrades in the Procurement tab.
ExecutiveCOO$75–90Required for several upgrades in the Procurement tab.Auto-repairs stands
ExecutiveHR Director$70–90Allows for modifying salaries via the Salaries tab.
ExecutiveProcurement Director$25–35Allows for acquiring upgrades via the Procurement tab.
ExecutiveStrategy Director$65–85Required for several upgrades in the Procurement tab.

Shifts[edit | edit source]

Shifts determine how long employees work. Longer shifts mean employees will get tired and their work quality will suffer. Shorter shifts mean employees will be more well-rested, but you will need to hire more people in order to compensate.

The board[edit | edit source]

From here you can hire executives, which will give you access to various upgrades and boosts.

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References[edit | edit source]


v·d·eAirport CEO
Infrastructure
Baggage • Check-In • Runway • Security • Taxiway • Shopping • Bathroom • Stand • Hangars
Management
Contracts • Economy • Email • Operations • Staff • Passengers • Flight Planner • Franchises (shops) • Airlines • Flight monitor
Overlay
Zones • Rooms • Baggage Overlay • Taxi Overlay • Terminal Overlay
Gameplay
Planes
Aircraft Types
General Aviation • Commercial • Small • Medium • Large
Turnaround Services
Fuel • Service Round • Baggage • Catering • Cleaning • De-Icing
Guides
How To Play • General Tips • Release Date • System Requirements • Research Projects • Achievements
Retrieved from 'https://airportceo.gamepedia.com/Staff?oldid=3231'
Baggage
A demo of baggage handling.
Information
Procured?Yes
Required?No

Baggage is one of the infrastructures of your airport, handled separately from passengers.

Introduction[edit | edit source]

Conveyor belts, baggage trucks, and belt loader trucks make the handling of baggage more efficient. There are regular and fast conveyor belts available, as well as tilt trays.

Note that belts on different levels will not intersect, requiring the use of conveyor-ups and conveyor-downs to switch levels. Also, conveyors switched to another level actually can interfere with construction on that level, requiring planning in order to avoid possible conflicts in construction.

Baggage can be introduced to the system by:

  1. Passengers dropping off bags at a check-in desk
  2. Ramp agents dropping off bags from a loaded service truck (arrival baggage) to the cargo bay.

Baggage can exit the system by:

  1. Passengers claiming their baggage at a marked baggage claim
  2. Ramp agents loading baggage into departing aircraft from a loaded service truck, either by hand or with a belt loader truck (to more quickly load into medium, and large-size aircraft).
  3. Destruction of baggage by a baggage destroyer.

Procurement[edit | edit source]

Baggage handling is a system that needs to be procured through the R&D Menu. Upon receipt, additional items unlock for procurement, these include tilt trays and scanners.

Designing a functional baggage system[edit | edit source]

For a baggage system to function properly, there are many elements to account for:

  1. Conveyor belt connects a check-in desk to a cargo bay.
  2. (optional) Conveyor belt allows passage through baggage scanners and has a route for rejected baggage.
  3. A cargo bay is accessible both by ramp agents and service trucks.
  4. Conveyor belt connects a cargo bay with a baggage claim room. A baggage claim room must include accessible conveyor belts that passengers can retrieve their bags from.
  5. If a bag is scanned and marked as containing illegal contraband, it then gets broken by the baggage destroyer.

It is imperative while constructing a baggage system that arrows are observed as they will direct the flow of baggage. In addition to designing the physical infrastructure associated with a functional baggage system, it is necessary for the player to manually assign stands (and by extension, check-in desks) and baggage claims to the desired cargo bays. A cargo bay can be assigned to an unlimited number of stands, but only one baggage claim room.

Directing baggage through complex systems[edit | edit source]

At points that converge, directing baggage is as simple as connecting conveyor belts together while ensuring the flow of baggage continues downstream.

Braid. At points that diverge, a tilt tray is necessary to properly sort baggage to one of two downstream belts. A tilt tray can only have two downstream belts, no more and no less. The settings of a tilt tray determine how baggage is sorted:

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  • Forward and Left, Forward and Right, Left and Right - these settings are used to equally distribute the baggage load into two streams.
  • To destination - this setting is used to sort baggage according to the destination they need to reach (cargo bay or baggage claim).

Screening of baggage[edit | edit source]

Ceo

Battle brothers free download. Screening of baggage is performed by passing through scanners. There are three stages of scanners, (I), (II), and (III).

Generic Baggage Scanner (I) is a basic scanner capable of automatic broad-range threat detection. Suspicious bags are redirected to the reject output.

Specific Baggage Scanner (II) is specific to the type of threat being screened for (Drugs, Guns, Explosives, Organics, Money). Suspicious bags are automatically redirected to the reject output.

Scanning Station (III) is a staffed position that allows a security staff member to make a decision as to clear or reject a bag. It is typical to find the Scanning Station as a final point of decision for suspicious bags coming from upstream automatic scanners.

Reject outputs must eventually connect to a baggage destroyer that consolidates and removes rejected bags from the baggage system.

Airport Ceo Vs Simairport

Baggage Tags[edit | edit source]

Airport Ceo Forum

Baggage tags inform the player to the disposition of any bag. They will first show the flight number to which it is destined to, then whether or not a bag has been screened, and if screened, what its contents are.

Things to remember[edit | edit source]

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  1. Baggage bay room has to be built in Terminal building and in Secure Zone. Ramp Agents will not be able to access the Baggage Bay if it is not in Secure Zone, causing delays to your flights.
  2. Hire Ramp Agent through applications menu.
  3. Conveyor belts can cross over each other, but you must use a conveyor up or down to move it to another floor.
  4. You must connect your each of your check-in desks to a baggage bay for the check-in desks to operate once you turn on Baggage Handling Services in the Operations Screen
  5. Each of your commercial stands must be connected to a baggage bay otherwise you will get errors. This includes stands for light aircraft. It also includes remote commercial stands. Therefore the use of a Baggage Handling Services system is an all-or-nothing decision.
  6. Baggage scanning areas can be built underground. However, be sure to flag them as a terminal and a secure zone. You must also make sure your security guards can get to them using escalators or stairs.


Airport Ceo Baggage Claim

v·d·eAirport CEO
Infrastructure
Baggage • Check-In • Runway • Security • Taxiway • Shopping • Bathroom • Stand • Hangars
Management
Contracts • Economy • Email • Operations • Staff • Passengers • Flight Planner • Franchises (shops) • Airlines • Flight monitor
Overlay
Zones • Rooms • Baggage Overlay • Taxi Overlay • Terminal Overlay
Gameplay
Planes
Aircraft Types
General Aviation • Commercial • Small • Medium • Large
Turnaround Services
Fuel • Service Round • Baggage • Catering • Cleaning • De-Icing
Guides
How To Play • General Tips • Release Date • System Requirements • Research Projects • Achievements

Airport CEO

Retrieved from 'https://airportceo.gamepedia.com/Baggage?oldid=3529'